Note that it may take the game around 15 seconds to finish writing the savefile, so give it time before making a copy. You can make backups of this file to preserve progress even in case of death, and to do repeated runs of the same world. The savefile is written to “C:UsersAppDataLocalLowReflect StudiosWelcome to the Game IIWTTG2.gd” and is a binary file with “Assembly-CSharp” appearing in the first 40 bytes of the header – probably some sort of serialized data object from Unity / C# /. The game saves every 20 minutes on the ingame clock (:00, :20, :40). They’re also very handy for writing guides and for testing various claims and hypotheses about the game. If you’re hearing-impaired or live in a noisy area if your reflexes and fine motor control can’t keep up with the game if you’re a busy person and can’t afford to pour hours and hours into a trial&error learning experience or if you just want to see the ending – then these cheats may help. WttG2 is exceedingly difficult in some parts, and the permadeath system it uses is incredibly punishing due to the time investment required. Here are the various ways I found to make the game more bearable.
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